![]() 11/25/2015 at 13:05 • Filed to: neosport, 3d | ![]() | ![]() |
This one took a long time do make, but the hydrogen-powered flagship sedan of my fictitious car brand is done, and here it is.
[I got lazy on the interior, but it was my first interior, give me a break!]
I’ll get some more stills and maybe an animation in. I really want to do a cool animation, but it takes a long time to render on my big PC at max settings. It’s twice my “normal” polygon count, at almost 5,000,000 polygons total, including high-resolution bitmaps and textures.
Oh, and here’s something else: I’m working on refreshed designs for these two models that you guys love so much. Stay tuned for those!
![]() 11/25/2015 at 13:06 |
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I don’t care for this part, the rest is a lot more appealing than your other stuff (personally).
![]() 11/25/2015 at 13:08 |
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I know you consider it your design language, but I would consider straightening and smoothing these areas, as it tends to give the impression the car is being viewed through a funhouse mirror.
![]() 11/25/2015 at 13:11 |
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I’m scrapping that design and beginning a new. It’s kind of difficult to modify it once I’ve finished it.
![]() 11/25/2015 at 13:15 |
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Man, I wish I knew how to make shit like that on a computer. Cool!
My only feedback would be to either reduce the fluidity of the front/sides or to make some of the lines a little bit sharper, if that makes sense.
Just something to tone down the “melting” effect.
![]() 11/25/2015 at 13:18 |
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The “melting” you see is accentuated by the reflections.
![]() 11/25/2015 at 13:19 |
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What’s the purpose of the (from what I can tell) pipe in the grille?
Overall I like this one the most, particurally the split between the suicide doors.
![]() 11/25/2015 at 13:20 |
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That’s not a pipe, it’s just a little design detail.
![]() 11/25/2015 at 13:26 |
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So after the redesign of your first two, what’s the next car in the lineup?
![]() 11/25/2015 at 13:27 |
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Mmm... very good point. I see the lines more clearly now.
My revised advice would be to test a softer lighting / darker background next time you display them, just to see what the effect is.
![]() 11/25/2015 at 13:28 |
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![]() 11/25/2015 at 13:38 |
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I’m sorry to say this, but the appearance of this supposed automobile does not fit my tastes (it’s kind of ugly).
But, I really have to admire your hard work and perseverance to creating this. I can’t, so props to you for that!
![]() 11/25/2015 at 14:06 |
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You went to the Dali school of design...didn’t you?
![]() 11/25/2015 at 14:07 |
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Oh I’m not saying just that car, it seems to be in all of your designs either in the front or the back. It is the pinched/stretched look I dislike.
![]() 11/25/2015 at 14:31 |
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It’s been a long time since I’ve seriously used any 3d modeling software, last time was 5+ years ago with both Maya and 3d studio max. But a poly count of 5 million seems awfully high, even for a full blast, high detail rendering. I’m sure you could get away with less here?
But then again, cars were never my thing to model, I stuck to sci-fi tanks and space ships :P. Nice renders anyway!
![]() 11/25/2015 at 14:35 |
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To be fair, some of the polygons are in the interior.
![]() 11/25/2015 at 15:16 |
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It looks cool!
![]() 11/25/2015 at 15:17 |
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Thanks!
![]() 11/25/2015 at 15:20 |
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You’re welcome! I wish cars looked like this with lower belt lines, hoods, and smaller a pillars. It makes seeing out of a car easier.
![]() 11/26/2015 at 10:11 |
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Well that was a consequence of not knowing subdivision modeling like I do now.
![]() 11/26/2015 at 10:33 |
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Ah, well you have already come a long way from your first designs. I’m no designer, but it might be a good idea to do a rough pencil sketch of how you want your design to look before modelling it, so that it doesn’t get to busy while you are building it.